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7 posts

Dax Pandhi

Posts

  • Just a Terrain App: The Hidden Depths of Gaea - Part 1 9 min read

    Just a Terrain App: The Hidden Depths of Gaea - Part 1

    A technical deep dive behind the scenes of Gaea 2.0. In this article, we cover the design of a modular terrain processing engine, SIMD+SPMD powered processing, and custom memory management in .NET using SpawningPool.

  • Gaea 1.3.1.2 Bleeding Edge 2 min read

    Gaea 1.3.1.2 Bleeding Edge

    A minor but important update for the new Crumble and Arboreal nodes, along with a few bug fixes.

  • Gaea 1.3.1.0 Bleeding Edge 4 min read

    Gaea 1.3.1.0 Bleeding Edge

    The first Bleeding Edge build for the 1.3.1 version is now available, bringing expanded support for tiled builds, improved rivers, new LookDev nodes, and several stability improvements. As usual, keep in mind that this is a Bleeding Edge build and may be rough around the edges. Download Gaea

  • Gaea 1.3 Bleeding Edge 8 min read

    Gaea 1.3 Bleeding Edge

    It has been a long road, but we're very pleased to report that the Gaea 1.3 development is in its final stages. We will release a few Bleeding Edge builds between now and the final release (late October to early November). The first of these builds is

  • Gaea 1.2.1 4 min read

    Gaea 1.2.1

    Gaea 1.2.1.1 is now production ready. Featuring a new Fx node, graph UX improvements, and more.

  • What's new in Gaea 1.2? 6 min read

    What's new in Gaea 1.2?

    Gaea 1.2 is the largest feature update to Gaea since the original release. It features an improved user interface, a new 2.5D heightfield renderer for the viewport, LookDev nodes, several new primitives, and major performance improvements. This release has been in development for 6 months and features over