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Latest
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The all-new Gaea2Houdini now available!
The Gaea2Houdini plugin enables you to access select Gaea simulations and tools natively inside Houdini as standard Houdini nodes. Infuse your Houdini worlds with Gaea's 180+ nodes. Gaea2Houdini ships in SideFX Labs and can be installed directly from the Houdini Launcher. Use the Daily Build option until it
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Advanced Features: Variables, Compute, and Expressions
Gaea is built around a very powerful, flexible, and extensible core. With Gaea 2.1.1 we introduced a range of new advanced power-user features that can help you transform a Gaea project into a parametric powerhouse.
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Gaea 2.2 released!
Gaea 2.2 features a major upgrade for Erosion_2, Ice nodes, several new nodes, 20+ improvements to existing nodes, many key workflow enhancements, and over 150 bug fixes and stability updates.
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Gaea2Unreal: Now Open Source!
We're pleased to announce that the Gaea2Unreal plugin is now open source.
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Gaea 2.1 Preview: Enhanced Workflow, Stability, and Performance
Gaea 2.1 is now available in Public Early Access Preview, bringing major workflow improvements, expanded mesh support, and increased stability. This update enhances your terrain-building experience with powerful new features and over 100 fixes addressing key user-reported issues.
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Closing 2024 with Gaea 2.0.6
We have backported several features from the upcoming Gaea 2.1 to Gaea 2.0.6 as a New Year's Gift for our wonderful community! See what's new in this build.
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Alan Wake II + Gaea
More than a decade ago, a writer named Alan Wake went on a vacation that was meant to rid him of his writer's block only to be trapped in a nightmare world. 13 years later, Remedy Entertainment took us back to Cauldron Lake and chose Gaea as their primary tool to bring this place to life.
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Gaea 2.0.4: Delivering Stability, Quality of Life updates, and more
We just shipped Gaea 2.0.4, our largest update since the initial public beta of 2.0, if you count the number of items in it. While this release has quite a few new features - some big crowd-pleasers that will save LOTS of time and reduce frustration - the big hero is stability.
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Artist Spotlight: Jenny McElligott from NASA
NASA's Conceptual Image Lab Environment Artist and Animator talks terrains for NASA missions, her top tools, and more.
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Gaea 2.0 now available!
We're very pleased to announce that Gaea 2.0 is now available for everyone and is considered production-ready. The FREE Community Edition is also available for download.
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Video: XPU Erosion, Surface Nodes, and ColorErosion
QuadSpinner lead developer Dax Pandhi takes you through some of the new features of Gaea 2.0 including XPU enabled Erosion, Surface nodes, and ColorErosion, while creating some gorgeous terrains with minimal nodes in just a few minutes.
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Gaea 2.0 New Release Date
We are releasing a Release Candidate build on July 24, and moving the final release date to July 31. Here's a list of new tools and improvements coming to Gaea.
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Releases
Announcements and details of new Gaea versions, including changelogs, fixes, and improvements.
The all-new Gaea2Houdini now available!
The Gaea2Houdini plugin enables you to access select Gaea simulations and tools natively inside Houdini as standard Houdini nodes. Infuse your Houdini worlds with Gaea's 180+ nodes. Gaea2Houdini ships in SideFX Labs and can be installed directly from the Houdini Launcher. Use the Daily Build option until it
Gaea 2.2 released!
Gaea 2.2 features a major upgrade for Erosion_2, Ice nodes, several new nodes, 20+ improvements to existing nodes, many key workflow enhancements, and over 150 bug fixes and stability updates.
Gaea2Unreal: Now Open Source!
We're pleased to announce that the Gaea2Unreal plugin is now open source.
Gaea 2.1 Preview: Enhanced Workflow, Stability, and Performance
Gaea 2.1 is now available in Public Early Access Preview, bringing major workflow improvements, expanded mesh support, and increased stability. This update enhances your terrain-building experience with powerful new features and over 100 fixes addressing key user-reported issues.
Closing 2024 with Gaea 2.0.6
We have backported several features from the upcoming Gaea 2.1 to Gaea 2.0.6 as a New Year's Gift for our wonderful community! See what's new in this build.
Gaea 2.0.4: Delivering Stability, Quality of Life updates, and more
We just shipped Gaea 2.0.4, our largest update since the initial public beta of 2.0, if you count the number of items in it. While this release has quite a few new features - some big crowd-pleasers that will save LOTS of time and reduce frustration - the big hero is stability.
Gaea 2.0 now available!
We're very pleased to announce that Gaea 2.0 is now available for everyone and is considered production-ready. The FREE Community Edition is also available for download.
Gaea 1.3.2
Gaea 1.3.2 brings new rock tools, object to heightfield capture, and supersampled screenshots.
Gaea 1.3.1.3 Bleeding Edge
This penultimate release for the 1.3.1 series brings highly requested changes, including an overhauled undo system, new undo-related tooling, auto-recovery options, and more.
Gaea 1.3.1.2 Bleeding Edge
A minor but important update for the new Crumble and Arboreal nodes, along with a few bug fixes.
Development Update
Behind-the-scenes insights into ongoing development, future plans, and progress reports from the core team.
Gaea2Unreal: Now Open Source!
We're pleased to announce that the Gaea2Unreal plugin is now open source.
Gaea 2.1 Preview: Enhanced Workflow, Stability, and Performance
Gaea 2.1 is now available in Public Early Access Preview, bringing major workflow improvements, expanded mesh support, and increased stability. This update enhances your terrain-building experience with powerful new features and over 100 fixes addressing key user-reported issues.
Gaea 2.0 New Release Date
We are releasing a Release Candidate build on July 24, and moving the final release date to July 31. Here's a list of new tools and improvements coming to Gaea.
Gaea 2.0 - Release Date Announcement
Gaea 2.0 will be released on July 24, preceded by a public beta starting on late June.
New Undo and Recovery Tools
The new Undo and Recovery tools help you experiment, revert changes, explore different opportunities, and flex your creative muscles without facing unexpected crashes or loss of data.
Gaea 1.3 - What's Coming
Gaea 1.3 is our largest shipping version to date and also the most performant. Here's an overview of what to expect from this build, and the road to 1.3.1 which will add the remaining powerful tools of the 1.3 development cycle.
What's new in Gaea 1.2?
Gaea 1.2 is the largest feature update to Gaea since the original release. It features an improved user interface, a new 2.5D heightfield renderer for the viewport, LookDev nodes, several new primitives, and major performance improvements. This release has been in development for 6 months and features over
Spotlight
Showcases of outstanding work by major studios and other organizations, highlighting creative or technical achievements using Gaea.
Alan Wake II + Gaea
More than a decade ago, a writer named Alan Wake went on a vacation that was meant to rid him of his writer's block only to be trapped in a nightmare world. 13 years later, Remedy Entertainment took us back to Cauldron Lake and chose Gaea as their primary tool to bring this place to life.
Artist Spotlight: Jenny McElligott from NASA
NASA's Conceptual Image Lab Environment Artist and Animator talks terrains for NASA missions, her top tools, and more.
Spotlight: Hanhee Lee
Respawn Studios' Senior Skybox Artist Hanhee Lee talks Star Wars Jedi: Fallen Order and more.
Video
Tutorials, walkthroughs, and feature highlights in video format to help users master Gaea.
Video: XPU Erosion, Surface Nodes, and ColorErosion
QuadSpinner lead developer Dax Pandhi takes you through some of the new features of Gaea 2.0 including XPU enabled Erosion, Surface nodes, and ColorErosion, while creating some gorgeous terrains with minimal nodes in just a few minutes.