We're very pleased to announce that Gaea 2.0 is now available for everyone and is considered production-ready.
Visit https://quadspinner.com to find out more and download the FREE Community Edition.

We're very pleased to announce that Gaea 2.0 is now available for everyone and is considered production-ready.
Visit https://quadspinner.com to find out more and download the FREE Community Edition.

Gaea 2.2.7 is a small version bump in numbers, but a MAJOR increment in Gaea's stability and usefulness.
Einar Martinsen is a VFX Art Director with a distinct and unmistakable style to his art. He chose Gaea to create The Foundry's Nuke 16 Splash Screens.
How We Ship 2.0 While R&D Moves to 3.0: Parallel Development, Roadmap Delivery, and more.
Gaea 3.0 is now in active development!
QuadSpinner Chief Architect Dax Pandhi showcased our integration of .Net and unique workarounds in Gaea at Microsoft’s dotNET Conference 2025.
A technical deep dive behind the scenes of Gaea 2.0. In this article, we cover the design of a modular terrain processing engine, SIMD+SPMD powered processing, and custom memory management in .NET using SpawningPool.
The Gaea2Houdini plugin enables you to access select Gaea simulations and tools natively inside Houdini as standard Houdini nodes. Infuse your Houdini worlds with Gaea's 180+ nodes. Gaea2Houdini ships in SideFX Labs and can be installed directly from the Houdini Launcher. Use the Daily Build option until it
Gaea is built around a very powerful, flexible, and extensible core. With Gaea 2.1.1 we introduced a range of new advanced power-user features that can help you transform a Gaea project into a parametric powerhouse.
Gaea 2.2 features a major upgrade for Erosion_2, Ice nodes, several new nodes, 20+ improvements to existing nodes, many key workflow enhancements, and over 150 bug fixes and stability updates.
We're pleased to announce that the Gaea2Unreal plugin is now open source.
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