Gaea2Unreal: Now Open Source!
We're pleased to announce that the Gaea2Unreal plugin is now open source.
Behind-the-scenes insights into ongoing development, future plans, and progress reports from the core team.
We're pleased to announce that the Gaea2Unreal plugin is now open source.
Gaea 2.1 is now available in Public Early Access Preview, bringing major workflow improvements, expanded mesh support, and increased stability. This update enhances your terrain-building experience with powerful new features and over 100 fixes addressing key user-reported issues.
We are releasing a Release Candidate build on July 24, and moving the final release date to July 31. Here's a list of new tools and improvements coming to Gaea.
Gaea 2.0 will be released on July 24, preceded by a public beta starting on late June.
The new Undo and Recovery tools help you experiment, revert changes, explore different opportunities, and flex your creative muscles without facing unexpected crashes or loss of data.
Gaea 1.3 is our largest shipping version to date and also the most performant. Here's an overview of what to expect from this build, and the road to 1.3.1 which will add the remaining powerful tools of the 1.3 development cycle.
Gaea 1.2 is the largest feature update to Gaea since the original release. It features an improved user interface, a new 2.5D heightfield renderer for the viewport, LookDev nodes, several new primitives, and major performance improvements. This release has been in development for 6 months and features over